Thursday, July 1, 2010

Hello World!

So this is my Tile Map Editor progress blog. There's a lot of competition out there, but I feel they all fall just short of being a full-fledged editor in terms of usability, and/or functionality. I intend to remedy that with my editor!

My unique approach is what really sets my editor apart. I've separated behavior up differently than most editors. For example:

I treat the tiles as pixels in an image. Each tool performing an edit first makes a selection, then performs some geometric operations on that edit, then determines which underlying tiles are actually in the selection. For example, a rectangle tool would consider all points in a rectangular selection while an ellipse tool would not.

Tile Writers handle actual setting tile values in underlying tile layers. Doing this prevents unnecessary code, and allows different types of writing (random, sequential etc.)

My project is hosted on Google.
Check It Out (pun intended): http://code.google.com/p/mapbrew/

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